I co-founded Red Zebra Games with Martin Ciborowski, Peter Willumsen, and Jesper Rasmussen, aiming to develop a mobile game that adapts boss battle elements from online role-playing games into a mobile-friendly format—a concept unseen when we began.

Peter Willumsen envisioned the project, while I contributed concepts, backgrounds, textures, UI, and marketing assets. Jesper Rasmussen handled nearly all the programming single-handedly. After a year of dedicated work, we released the game on iOS. Released in 2012.