Before the internet started to enter the televisions, it was up to the very weak Set-Top TV-boxes to provide additional entertainment. I helped produce some 35 TV-games at NDS. Typically 3 productions at the same time.
The crazy size limit for the entire game including sound was around 500K! So it was a return to pixel-like graphics and a fun challenge to see how cool you could make it within the limits. The tileset for American Dragon (see below) is great example of that.
Released: 2006-2008
![](https://cdn.myportfolio.com/bdce0717dff0a6d270bcf6b519a2dd9a/1e0a305b-b4f1-46e4-a04f-15ac08cae5b0_rw_1200.jpg?h=7756657884e1e84f56740037878b524a)
![](https://cdn.myportfolio.com/bdce0717dff0a6d270bcf6b519a2dd9a/19948853-147f-4944-9bc6-4f1cab1d9e9a_rw_1200.jpg?h=e8d886339e7efe87d62cac653116b68d)
![](https://cdn.myportfolio.com/bdce0717dff0a6d270bcf6b519a2dd9a/d26cd13f-b404-4f28-979a-0cecdfb2e99b_rw_1200.jpg?h=8d065f60120b5719730282bb212b5471)
![](https://cdn.myportfolio.com/bdce0717dff0a6d270bcf6b519a2dd9a/97340497-2e29-4b9a-9c2a-c677450e0b0f_rw_1200.jpg?h=b1f719fedd47babd12c6de738a0b3e19)
![](https://cdn.myportfolio.com/bdce0717dff0a6d270bcf6b519a2dd9a/e3369b26-a879-4b60-8a72-16bf3aa8c9fd_rw_600.gif?h=50038969eeb40752b5eda79b32ce2c47)