Before the internet transformed televisions, Set-Top TV boxes provided the primary source of additional entertainment. I contributed to producing 35 TV games at NDS, often managing three projects simultaneously.

The challenge was steep: the entire game, including sound, had to fit within a 500K limit. This pushed us back to pixel-like graphics, sparking a fun creative test to maximize quality within constraints. The tileset for American Dragon (see below) exemplifies this achievement. Released: 2006-2008.